The Long Lost Friend was written by German-American Johann George Hohman, and documents folk magic practices in the 19th century Pennsylvania Dutch community.
It consists of a list of spells, some of which are simply recipes, others which are folk cures with no particular magical element, and others that call on divine assistance and magical talismans. The problems that these spells set out to remedy provide a window into the needs and desires of their community of origin, and the style of "low" magic, associated with common people, which is more commonly passed through oral tradition.
The magical practices Pennsylvania Dutch Hoodoo draws upon this grimoire.
This grimoire is in the tradition of Cyprian
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Spells (187)
- A Benediction against Enemies Sickness and Misfortune
- A Benediction For All Purposes
- A Charm
- A Charm against Fire-Arms
- A Charm against Shooting Cutting or Thrusting
- A Charm to Gain Advantage of a Man of Superior Strength
- A Good Charm Against Thieves
- A Sick Cow
- A Very Effective Charm
- A Very Safe and Reliable Charm
- A Wand For Searching For Iron Ore Or Water
- A Well-Tried Charm
- A Wick Which Is Never Consumed
- Advice To Pregnant Women
- After Being Bewitched
- Against Adversaries
- Against Burns
- Against Danger and Death
- Against Every Evil Influence
- Against Evil Spirits and Witchcraft
- Against Malign Witchcraft
- Against Mishaps And Dangers
- Against Sickness And Theft
- Another for Protection from Fire-arms
- Another one like it (1)
- Another one like it (2)
- Another Remedy for Burns
- Another Similar Direction (to be at all times blessed)
- Another Similar Direction (to be at all times blessed) (2)
- Another Similar Prescription (to stop bleeding)
- Another Still More Certain Way to Stop Bleeding
- Another way to Still-bind Thieves
- Another Way to Stop Blood
- Another Well-Tried Charm against Fire-Arms
- Bad Wounds And Burns
- Beer
- Benedictions against Enemies
- Binding Wounds
- Bleeding
- Bleeding (1)
- Bleeding (2)
- Bleeding (4)
- Bruises And Pains
- Burns (1)
- Burns (2)
- Burns (3)
- Catching Fish
- Colic (1)
- Colic (2)
- Conflagration
- Consumption
- Convulsive Fevers
- Deafness and Toothache
- Diarrhia
- Different Direction for the Same (to be at all times blessed)
- Divinatory Wands
- Dropsy
- Dyes
- Dysentery And Diarrhia
- Epilepsy (1)
- Epilepsy (2)
- Epilepsy (3)
- Extinguish Fire
- Eye Scum
- Eye-Water (1)
- Eye-water (2)
- Falling Away
- Fever (1)
- Fever (2)
- Fever Worms, And Colic
- Field-Mice And Moles
- Fire and Pestilence
- Fishing
- Fits Or Convulsions
- For Violent Toothaches
- From Albertus Magnus
- Glue to Repair Porcelain Vases
- Gypsy Protection Sentence
- Headache
- Hollow Horn In Cows
- House Protection
- How To Obtain Things Which Are Desired
- Hunting Talismans
- Hysterics
- Hysterics and Colds
- Immobilizing a Thief (1)
- Immobilizing Thieves
- Incontinence
- Injuries
- Lawsuits
- Legal Success
- Lice
- Lock Jaw
- Mad Dog Bite
- Mad Dogs
- Make Cattle Return Home (1)
- Make Cattle Return Home (2)
- Molasses
- Mortification
- Mortification And Inflammation
- Oil of Cloves a Panacea
- Pain
- Painful Teething
- Pains
- Palpitation Of The Heart And Hide-Bound Persons
- Paper Blotting
- Peaches
- Plaster
- Plaster
- Prayer before Journey (1)
- Prayer before Journey (2)
- Prevent Fire
- Preventing Attack by Man or Animal
- Protection against all kinds of Weapons
- Rats and Mice
- Rejecting Ball and Bullet
- Releasing Spell-Bound Persons
- Relieving Painful Wounds
- Remove Pain and Heal Wounds
- Remove Wen
- Rheumatism
- Salve to Heal Wounds
- Scurvy And Sore Throat
- Slander
- Snake-bite
- So Help Me
- Soap
- Sore Eyes
- Sore Mouth
- Sores
- Spring-tails or Ground-Fleas
- Stinging Nettles
- Stolen Goods
- Stopping Fire
- Sun-Flower
- Swallow-Wort
- Sweeney In Horses
- Sweet Oil
- Swelling of Cattle
- Swellings
- Tape-Worm
- The Fever
- The Gravel
- The Poll-Evil In Horses (1)
- The Poll-Evil In Horses (2)
- The White Swelling
- To Attach A Dog To A Person
- To Be At All Times Blessed
- To Charm Enemies, Robbers and Murderers
- To Charm Guns and other Arms
- To Compel A Thief To Return Stolen Goods
- To effect the same in less time (immobilizing a thief)
- To Fasten Or Spell-Bind
- To Increase The Growth Of Wool
- To Make Chickens Lay
- To Make Horses Eat
- To Prevent Anyone from Killing Game
- To Prevent Bad People From Getting About The Cattle
- To Prevent Cherries From Ripening Before Martinmas
- To Prevent Gun-Barrels From Rusting
- To Prevent The Hessian Fly From Injuring The Wheat
- To Prevent Wicked Or Malicious Persons From Doing You An Injury
- To Recover Stolen Goods
- To Stop Bleeding
- To Stop the Blood
- To Treat A Cow After Milk Is Taken
- To Win Every Game
- Toothache (2)
- Toothache (3)
- Unlucky Days
- Various Ulcers and Boils
- Veterinary Remedies
- Vomiting And Diarrhia
- Walk Securely
- Warding Cattle from Witchcraft
- Warts
- Wasp or Bee Sting
- Weakness Of Limbs
- Wen on Horse
- Wheal In The Eye
- When Anyone Is Sick
- Whooping Cough
- Wild-Fire
- Worms In Bee-Hives
- Worms In Men And Cattle
- Worms in the Body
- Wounds